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Showing posts with label rigging. Show all posts
Showing posts with label rigging. Show all posts

Wednesday, November 6, 2019

Are you Afraid to start edit a video because your bad specification of your computer

Are you afraid because of that.. well i will give you some chance you will get with your not so ggod specification.. you can use Kdenlive..
kdenlive is good software for video editing.. and easy to use
and you can download it here, after you download and install it to your computer.. next thing you want to do is ope it..
and the interface of this application will be like this
it's no different with another video editing application. what funciton this application will be..

Shortcut on the kdenlive video editing app

It's pretty standart actually you can cut video using shortcut X on the keyboard... it's pretty different with another application video editing.. so get used to it.. 
and select you can use shorcut with "S" On the keyboard. 
it's important i will repeat again

X for cut
S for select
Cttrl + for zoom in timeline
ctril - for zoom out timeline

4 core shortcut for video editing technique...

Tuesday, July 11, 2017

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Friday, July 15, 2016

why FREELANCER


I started out in the world why freelancers

first time after graduating bachelor degree I got a job as a motion graphic on local tv in Indonesia. with a very small salary is around $ 150 per month, only slightly above the average salary. when I want to buy a house is also a car so desires standards of each person, and then I tried to freelancers and got a job freelancer first after eight months, after the boom, though still a bit I got $ 200 per month from freelancers and $ 150 per month from my old job. not bad.

I was searching on the earnings of a freelancer could actually get $ 1,000 just from freelancers. I hope someday we can reach $ 1,000 per month. of course if I can improve my skills. by the way you guys can check my portfolio in youtube.com/mrgaliho. I accepted a job as a video editor and motion graphic.

does not always make money. but enjoy the process is everything. do not ever stop dreaming

Thursday, April 7, 2016

How to be motion graphic freelancer with low skill

Ever heard  freelancer jobs motion graphics still outwardly outwardly, but income can reach 5 million per month. and it was all done from home. and the average of the day just spent six hours for work. How nice and happy. only with being a freelancer Motiong graphics, and of course if the membership would increase the coffers pot of money will also be increased, because the price of the project is done outwardly outwardly freelancer, up from previously $ 100 per project could rise to $ 250 per project. wanted to like it. gini way




1. Never stop learning.
    Develop your skills. technical skills, management skills, project Pro Software LTD skills, communication skills. yes principally developed skill. if the usual make-after effects so often learn after effects, at least a week splurging 2 tutorial lah.

2. Find the middle-Project
  Because the skills that have not been qualified. so do not be too ambitious to want to be able to project large .. appreciate the process. That process paid a true victory. while we learn, we also find a small project2. both small in budget and small in terms of technical viewpoint

3. Respect the process
  Continue to develop yourself, enjoy traveling groove. if the project can not ya always develop showreel. showreel updated periodically. for instance 6 months

4. Not always all about the money
    Convince yourself, that value is more important than money, if we deliver maximum project, pobud established a good relationship with the project owner. deliver the best work we are, show them we have a high value, if we always give our best, the best service, the best work, motion graphics updated in accordance with the wishes of the consumer, of course, the money will come to us, but basically we are more concerned that our work was well received by consumers

Tuesday, January 27, 2015

Rigging human tutorial part 3 (hand rigging ) with maya


This tutorial will show u how to rig the hand, with fk/ikhandle
make joint like this picture
rename it like this below

leftClavicle
leftshoulder
leftElbow
leftForearm
leftwrist

move joint according size of your human character

add the ikhandle to your joint
add ikhandle from leftClavicle to leftshoulder
add ikhandle again from leftShoulder to leftForearm

open hypergraph connection
click effector ,move tool,  then insert, move to the wrist joint

result:
u can move the ikhandle from wrist joint , but you can rotate leftforearm joint independently


now make a finger joint

go to component mode (f8 on keyboard) click and rotate to right axe, we change the axe of axe

make a  hand joint controller
make cube from cv curve again snap to wrist joint, (hold on "v" on keyboard and middle click to wristjoint)

click clavicle and back3 hit P

Monday, January 26, 2015

Rigging human tutorial part 2 (body rigging rigging ) with maya

This tutorial will show u how to rig the body make your joint depends on your human 3D body and set like this and rename it

root
hip
back1
back2
back3
neck
basehead
skull

then make your spline to control your body ...
skeleton-- spline handle tool
click neck and click again  hip not root.. but hip...



go to show above beside panels, lighting, then unselect joint ,,
right click then select vertex mode , select upper vertex
click deform --> create cluster -- relative on --  then choose create --then letter C appears

ctrl + a  to open attribute editor
,choose the cluster1handleshape tab, u have origin  on the Z box hold down click ctrl + klik and drag to move that cluster
 
do that to another cluster there is 4 cluster  from back 3 to hip that cluster 
rename clusterhandle 
to clusterneck, clusterchest ,clusterabs,clusterHips

click clusterneck and move the point of clusterneck to the right place to the joint
hold v and middle click . to move point of cluster to the same point of joint
clusterneck to neck joint
clusterchest to back3 joint
clusterabs to back2 joint
clusterhips to hip

select all cluster shift select and click root hit p to parent

click leg joint shift select hip joint p /or parent that


now we have to make controller to control the body 
1. make cube from polygon for the reference
 , then we just make cube from cv curve 1 linear hold on v make cube with polygon cube reference
hold v middle click to the joint. and the cube will move to right place of joint 

freeze transformation and delete history
rename to chestcontrol
duplicate took the copy of curve cube to "root"
rename to hipcontrol

make circle from nurbs
took that to between hipcontrol and chest control
delete history rename abscontrol

make like star from nurbs 
took that on hips
rename hipswaycontrol

make doublearrow from cv curve tool
took that behind the neck
rename backcontrol

--make constraint

select the backcontrol shift select the neckcluster 
took constraint then choose point
backcontrol to neckcluster
chestcontrol to clusterchest
abscontrol to clusterabs
hipswaycontrol to clusterhip

parenting time

--parenting to the parent

 select the abscontrol then hipcontrol then choose p

 select the hipswaycontrol then hipcontrol then choose p

 select the chestcontrol then hipcontrol then choose p

 select the backcontrol then hipcontrol then choose p

select hipcontrol then rootjoint then constraint then parent

Rigging human tutorial part 1 (leg rigging ) with maya


So in this tutorial i will show u how to rig the leg ...
first time u have to make your human 3D.. u can download it .. just search in google

first

make your joint 5 point of joint
use joint tool in autodesk maya and rename it from above to below

leftHip
leftKnee
leftAnkle
leftFoot
leftToe

                   And then u have to make ur 3  ikhandle to control ur human leg 3D in autodesk maya
- from leftHip to leftAnkle make ikhandle ikRPsolver click from leftHip and then click again in the leftAnkle. name that ikhandle to ikHandle_leftLeg

- from leftAnkle to leftFoot make ikhandle ikSCsolver click from leftAnkle and then click again in the leftFoot. name that ikhandle to ikHandle_sc_leftFoot

-from leftFoot to leftToe make ikhandle ikSCsolver click from leftFoot and then click again in the leftToe. name that ikhandle to ikHandle_sc_leftToe


Second 

make your joint like this

rename the joint above like this
1. leftRLBase
2. leftRLToe
3. leftRLFoot
4. leftRLAnkle

Third


then parent joint to ikhandle

parent ikHandle_leftLeg  to LeftRLAnkle
parent ikhandle_SC_leftFoot to leftRLFoot
parent ikhandle_SC_leftTOe to leftRLToe


Fourth

create foot control with circle nurbs
rename leftFootControl 
then add atributer --> footRoll --> data type = float min -10 max 10 default 0



---to control the dengkul
++ create text "R" and "L"  to control the knee / dengkul
++ then select that "R" shift select ikhandle klik constraint -->  pole vector


to control footRoll
--animate then set driven key
set leftFootcontrol to drriver
and 
leftRLFoot, RLToe , RLBase to driven

footRoll -10 RLBase rotate X -35 (up)
footRoll  6 RLFoot  rotate X 12
footRoll 10 RLFoot rotateX 20
footRoll 5 RLToe just key
footRoll 10 RLToe X 65

Wednesday, November 12, 2014

make a random animated circle in after effect




now we will make a random animated circle , we make this with
 1. Shape layer
2. animated random with wiggle in position of shape layer
3. ECho , so we can delay that circle
4, and use a fast blur so we can blur that echo of that circle

first. open your after effect and make a new composition or ctrl + N on keyboard
second  make a circle like this picture

Third on the shape layer change position and add after effect expression and set like picture 



 fourth add echo and fast blur effect


and enjoy your new random animated circle 
 
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