This tutorial will show u how to rig the body make your joint depends on your human 3D body and set like this and rename it
root
hip
back1
back2
back3
neck
basehead
skull
go to show above beside panels, lighting, then unselect joint ,,
right click then select vertex mode , select upper vertex
click deform --> create cluster -- relative on -- then choose create --then letter C appears
ctrl + a to open attribute editor
,choose the cluster1handleshape tab, u have origin on the Z box hold down click ctrl + klik and drag to move that cluster
to clusterneck, clusterchest ,clusterabs,clusterHips
click clusterneck and move the point of clusterneck to the right place to the joint
hold v and middle click . to move point of cluster to the same point of joint
clusterneck to neck joint
clusterchest to back3 joint
clusterabs to back2 joint
clusterhips to hip
select all cluster shift select and click root hit p to parent
click leg joint shift select hip joint p /or parent that
root
hip
back1
back2
back3
neck
basehead
skull
then make your spline to control your body ...
skeleton-- spline handle tool
click neck and click again hip not root.. but hip...
go to show above beside panels, lighting, then unselect joint ,,
right click then select vertex mode , select upper vertex
click deform --> create cluster -- relative on -- then choose create --then letter C appears
ctrl + a to open attribute editor
,choose the cluster1handleshape tab, u have origin on the Z box hold down click ctrl + klik and drag to move that cluster
do that to another cluster there is 4 cluster from back 3 to hip that cluster
rename clusterhandle to clusterneck, clusterchest ,clusterabs,clusterHips
click clusterneck and move the point of clusterneck to the right place to the joint
hold v and middle click . to move point of cluster to the same point of joint
clusterneck to neck joint
clusterchest to back3 joint
clusterabs to back2 joint
clusterhips to hip
select all cluster shift select and click root hit p to parent
click leg joint shift select hip joint p /or parent that
now we have to make controller to control the body
1. make cube from polygon for the reference
, then we just make cube from cv curve 1 linear hold on v make cube with polygon cube reference
hold v middle click to the joint. and the cube will move to right place of joint
freeze transformation and delete history
rename to chestcontrol
duplicate took the copy of curve cube to "root"
rename to hipcontrol
make circle from nurbs
took that to between hipcontrol and chest control
delete history rename abscontrol
make like star from nurbs
took that on hips
rename hipswaycontrol
make doublearrow from cv curve tool
took that behind the neck
rename backcontrol
--make constraint
select the backcontrol shift select the neckcluster
took constraint then choose point
backcontrol to neckcluster
chestcontrol to clusterchest
abscontrol to clusterabs
hipswaycontrol to clusterhip
parenting time
--parenting to the parent
select the abscontrol then hipcontrol then choose p
select the hipswaycontrol then hipcontrol then choose p
select the chestcontrol then hipcontrol then choose p
select the backcontrol then hipcontrol then choose p
select hipcontrol then rootjoint then constraint then parent
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