So in this tutorial i will show u how to rig the leg ...
first time u have to make your human 3D.. u can download it .. just search in google
use joint tool in autodesk maya and rename it from above to below
leftHip
leftKnee
leftAnkle
leftFoot
leftToe
And then u have to make ur 3 ikhandle to control ur human leg 3D in autodesk maya
- from leftHip to leftAnkle make ikhandle ikRPsolver click from leftHip and then click again in the leftAnkle. name that ikhandle to ikHandle_leftLeg
- from leftAnkle to leftFoot make ikhandle ikSCsolver click from leftAnkle and then click again in the leftFoot. name that ikhandle to ikHandle_sc_leftFoot
-from leftFoot to leftToe make ikhandle ikSCsolver click from leftFoot and then click again in the leftToe. name that ikhandle to ikHandle_sc_leftToe
rename the joint above like this
1. leftRLBase
2. leftRLToe
3. leftRLFoot
4. leftRLAnkle
then parent joint to ikhandle
parent ikHandle_leftLeg to LeftRLAnkle
parent ikhandle_SC_leftFoot to leftRLFoot
parent ikhandle_SC_leftTOe to leftRLToe
first time u have to make your human 3D.. u can download it .. just search in google
first
make your joint 5 point of jointuse joint tool in autodesk maya and rename it from above to below
leftHip
leftKnee
leftAnkle
leftFoot
leftToe
And then u have to make ur 3 ikhandle to control ur human leg 3D in autodesk maya
- from leftHip to leftAnkle make ikhandle ikRPsolver click from leftHip and then click again in the leftAnkle. name that ikhandle to ikHandle_leftLeg
- from leftAnkle to leftFoot make ikhandle ikSCsolver click from leftAnkle and then click again in the leftFoot. name that ikhandle to ikHandle_sc_leftFoot
-from leftFoot to leftToe make ikhandle ikSCsolver click from leftFoot and then click again in the leftToe. name that ikhandle to ikHandle_sc_leftToe
Second
make your joint like this
1. leftRLBase
2. leftRLToe
3. leftRLFoot
4. leftRLAnkle
Third
then parent joint to ikhandle
parent ikHandle_leftLeg to LeftRLAnkle
parent ikhandle_SC_leftFoot to leftRLFoot
parent ikhandle_SC_leftTOe to leftRLToe
Fourth
create foot control with circle nurbs
rename leftFootControl
---to control the dengkul
++ create text "R" and "L" to control the knee / dengkul
++ then select that "R" shift select ikhandle klik constraint --> pole vector
to control footRoll
--animate then set driven key
set leftFootcontrol to drriver
and
leftRLFoot, RLToe , RLBase to driven
footRoll -10 RLBase rotate X -35 (up)
footRoll 6 RLFoot rotate X 12
footRoll 10 RLFoot rotateX 20
footRoll 5 RLToe just key
footRoll 10 RLToe X 65
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