First make your 3d model
and create light --> arealight
here is setting of arealight
intensity = 2.00 open mentalray-->arealight tab above set high sample 52 ,low samples = 15 , open custom shader -->light sader --> mia_portal_light1 intensity multiplier = 20.0
render setting using image based lighting --> image name fill hdri image
turn on final gather
on the cam setting
open mentalray above --> lens shader --> mia_exposure_simple1 set gamma to 1.500
and for the material using mia_materialx
for the material of base .. or plane
open BRDF
set 0 Degree Reflection to 0.05
90 DEGREE REFLection to 0.500
brdf curve to 5
and diffuse color set to gamma correction
and you have to set material based on your need
and here result
and create light --> arealight
here is setting of arealight
intensity = 2.00 open mentalray-->arealight tab above set high sample 52 ,low samples = 15 , open custom shader -->light sader --> mia_portal_light1 intensity multiplier = 20.0
render setting using image based lighting --> image name fill hdri image
turn on final gather
on the cam setting
open mentalray above --> lens shader --> mia_exposure_simple1 set gamma to 1.500
and for the material using mia_materialx
for the material of base .. or plane
open BRDF
set 0 Degree Reflection to 0.05
90 DEGREE REFLection to 0.500
brdf curve to 5
and diffuse color set to gamma correction
and you have to set material based on your need
and here result
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