open your fluid emitter tab set like this
set fluidshape like this
back again to fluid emitter set fluid attributes like this
open fluid shape --> dynamic simulation
scroll to the bottom find content detail
now we set the temperature and fuel scroll to the bottom again set like this
and now set the lighting
open the shading --> opacity
and set again dynamic simulation
and for the shading --> color play aroung in the color... based on real fire
u have explosion
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