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Thursday, February 19, 2015

Create Explosion in Maya with Fluid

for the first time ...open tab dynamics... as menu tab  choose fluids effects --> create 3D container with emitter click box and rename it to emitter

open your fluid emitter tab set like this
set fluidshape like this
back again to fluid emitter set fluid attributes like this
open fluid shape --> dynamic simulation
scroll to the bottom find content detail
now we set the temperature and fuel scroll to the bottom again set like this


and now set the lighting
open the shading --> opacity
and set again dynamic simulation

and for the shading --> color play aroung in the color... based on real fire

u have explosion 

Wednesday, February 18, 2015

make a smoke in maya

open tab dynamic and find tab fluid effects ---> Create 3D container with emitter
here is the setting to set the high
setthe fluidshape
and turn off the boundary box
setting for content detail


make fluid in maya

create container with emitter

here is the setting

container base 39
auto resize on
auto resize thres 0.2
density
bouyancy 1.7
diffusion 0.2
display boundary draw none
velocuty swirl = 2.0
turbulance -->strength = 0.06
shading trasparancy - reduce
change the color

play the color





turn on the self shadow
and how to animate smoke in maya use this
and play bouyancy

play with bouyancy

here is the result


Friday, February 13, 2015

Render product visualization setting for material metal in maya mia material x

material setting in maya
here is the material setting to black metal of watch in maya
using mia material x




with lighting area light intensity 2
and using image based lighting with hdri studio pack
in camera ... using lens shader -- > mia exposure simple

Thursday, February 12, 2015

got Error in bridge two model in autodesk maya

You got an eror when u bridge the model... use this trick

https://www.youtube.com/watch?v=IoXpbUEPG8k#t=9m10s

when you have two model... and u already combine that...
first select face on that model ...  go to normal --> and reverse

and then slect edge again .. and bridge.. wall a u see.. your error is gone

Tuesday, February 10, 2015

How To Render product visualization in Maya

First make your 3d model
and create light --> arealight
here is setting of arealight
intensity = 2.00 open mentalray-->arealight  tab above set high sample 52 ,low samples = 15  , open custom shader -->light sader --> mia_portal_light1 intensity multiplier = 20.0

render setting using image based lighting --> image name fill hdri image
turn on final gather

on the cam setting
open mentalray above --> lens shader --> mia_exposure_simple1 set gamma to 1.500

and for the material using mia_materialx

for the material of base .. or plane
open BRDF
set 0 Degree Reflection  to 0.05
90 DEGREE REFLection to 0.500
brdf curve to 5

and diffuse color set to gamma correction

and you have to set material based on your need

and here result


Monday, February 9, 2015

Make a nice curve in 3d using nurbs object



first make your 3d box using nurbs .create--> nurbs primitive -->  uncheck interactive creation
then make again create--> nurbs primitive -->  cube

and set like that

next go to surface and edit nurbs
open edit nurbs --> round tool

right klik on the left side of nurb choose isoparm
right klik again on the center side of nurb choose isoparm and enter
and here is the result


 
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