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Friday, May 16, 2014

Timing and Spacing in Animation


Saturday, April 26, 2014

how to animate a jump

here is the example jumping condition.. starts from human runs and make a anticipation jump follow through and overlapping action and the last part is normal run 

Saturday, April 19, 2014

foot step in animation

foot step in animate... normally human foot step in a normal speed
and set with the key in animation software 

Saturday, March 29, 2014

how to animate

first step make an extreme pose.. 








Wednesday, March 26, 2014

3 ways to animate part 3

3. the combination of straight ahead and pose to pose

first we plan out what we're going to do in small thimbnail sketches .


Friday, March 21, 2014

3 ways to animate part 2

2. the planned way, called pose to pose 

first we decide what are the most important drawings - the storytelling drawings.
the keys - and put them in. then we decide what are the next most important positions that have to be in the scene. theses are the extremes and we put them in .
and any other important poses . then we work out how to go from one pose to another.


Saturday, March 15, 2014

3 ways to animate part 1



1. the natural way called - straight ahead -

we just start drawing and see what happens. like a kid drawing in the page corners of the schoolbook - stick the number on afterwards.

advantages
- we get a natural flow of fluid spontaneous action
- it has the vitality of improvisation
- it's very 'creative'
often the unconscious mind starts to kick in. like authors saying their character tells them what's going to happen.
- it can produce surprises 'magic'
- it's fun


DISADVANTAGES
-Things start to wander
- time stretches and the shot get longer and longer
- characters grow and shrink
- we can tend to mistake point of the shot and not arrive at the right place at the right time.
- the director hates us cause he can;t see what;s happening.
- it's lots of wodk to clean up the mess afterwards and it;s hard to assist


 
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