LEG
leftHip
leftKnee
leftAnkle
leftFoot
leftToe
telapak kaki
leftRLBase
leftRLToe
leftRLFoot
leftRLAnkle
set telapak kaki to freeze transformation
skeleteon ikhandletool -->ikRPsolver
from hip to ankle
name ikHandle_leftLeg
skeleteon ikhandletool -->ikSCsolver
from ankle to foot
name ikHandle_sc_leftFoot
from foot to toe
name ikHandle_sc_leftToe
parent ikHandle_leftLeg to LeftRLAnkle
parent ikhandle_SC_leftFoot to leftRLFoot
parent ikhandle_SC_leftTOe to leftRLToe
create foot control with corcle nurbs
rename leftFootControl
then add atributer --> footRoll --> data type = float min -10 max 10 default 0
to control the dengkul
create text "R" and "L" to control the dengkul
then select that "R" shift select ikhandle klik constraint pole vector
to control footroll
--animate then set driven key
set leftFootcontrol to drriver
and
leftRLFoot, RLToe , RLBase to driven
footRoll -10 RLBase rotate X -35 (KE ATAS)
footRoll 6 RLFoot rotate X 12
footRoll 10 RLFoot rotateX 20
footRoll 5 RLtOE just key
footRoll 10 RLToe X 65
------------------------------------HAND----------------------------------
leftClavicle
leftshoulder
leftElbow
leftForearm
leftwrist
skeleteon ikhandletool
clavicle to shoulder
shoulder to forearm
open hypergraph connection
klik effector , then insert, move to the wrist
klick clavicle and back3 hit P
make cube from cv curve took that to the wrist rename rightWristControl
freeze transformation and delete history
move the pivot of that "cube" to pivot of rightWrist
klik that "cube" and shift select ikhandle rightWrist constraint point
make text s took that on the clavicle rename rightClavicleControl
freeze transformation and delete history
move the pivot of that "s" to pivot of rightshoulder
klik that "s" and shift select ikhandle rightshoulder constraint point
klik two of "s" or claviclecontrol , group , rename clavicleGRP
klick clavicleGRP and shiftselect backcontrol parent it
make circle nurbs .. to rotate the wrist. klik circle, klick joint wrist, orient
klik cube klik circle, constraint ,point
klik rightForearm then rotateX klik, pilih expression ,,tulis rumus
rightForearm.rotateX = rightwristcontrol1.rotateX*0.3;
select rightwristcontrol1 , add atribute = "fist" defauland min =0 , max =1
, set driver key = rightwristcontrol1 , and set driver key to joint finger except ibu jari
rotate
untuk ibu jari set rotate x,z, and y
-------------------------------------BODY-------------------------------------
7
root
hip
bakc1
back2
back3
neck
basehead
skull
skeleton-- spline handle tool
neck to hip
go to show unselect joint ,, select vertex mode
deform create cluster -- relative on -- letter c
ctrl + a , ctrl + klik and drag to move that cluster
from back 3 to hip that cluster
rename clusterhandle
to clusterneck, clusterchest ,clusterabs, clusterhip
select all cluster and root hit p to parent
then leg shift select to hip and hit p to parent
-- Make cube to animate easily
make cube from cv curve 1 linear
hold on v
took the curve cube to "dada"
freeze transformation and delete history
rename to chestcontrol
duplicate took the copy of curve cube to "root"
rename to hipcontrol
make circle from nurbs
took that to between hipcontrol and chest control
delete history rename abscontrol
make like star from nurbs
took that on hips
rename hipswaycontrol
make doublearrow from cv curve tool
took that behind the neck
rename backcontrol
--make constraint
select the backcontrol shift select the neckcluster
took constraint then choose point
so the other
--parenting to the parent
select the abscontrol then hipcontrol then choose p
select the hipswaycontrol then hipcontrol then choose p
select the chestcontrol then hipcontrol then choose p
select the backcontrol then hipcontrol then choose p
select hipcontrol then rootjoint then constraint then parent
window -- general editor -- connection editor
chestcontrol reloadleft --- ikhandle reload right
rotate y -- twist
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