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Friday, June 7, 2013

Preparation before rigging (part 2)

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The character Preparation

Before you sit down at the computer. It is recommended to work things out on paper first.
Take some orthographic drawings or screen grabs of the model, print them out, and draw rigging ideas on them.
Draw muscle groupings and skeleton locations, take note, etc. Show the drawings to your coworkers ang get their input. Make yourself familiar with the creature as possible. it will save your time in the long run if you work out a number of issue on paper.


The last thing you want to do before you start rigging the creature is check the model for anomalies or issues that may hinder your workflow later.

A major thing to llok for is. If there any holes or seams in the character model. Holes and seams may be needed for various creatures, but when
it comes  to weightng they can bring up difficulties. If a hole or seam is needed for the particular creature, the best bet would be to have two sessions of the model, one model that is completely water tight and continous, and one that is broken up or seamed. This way you can first bind the seamless creature and paint weights without too much of hassle, then copy those same weights to the broken up model. THis should save some headaches down the road.

Another thing to watch for is the flow or edge or isoparms of the model. To do so , turn On the wireframe om shaded display mode and just look at the model's topology. Look to see if the flow od lines follow major muscle groups, If the definition of the creature is correctly displayed wighin and if the flow allows for good deformation in the end. This may not be very easy to see in the beginning. but with time and experience you will be able to simply look at model and see which parts of it will deform well or not.

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