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Saturday, May 25, 2013

facial rigging in maya (part 2)



1.  PARENTING THE MODEL TO HEADCONTROL (nurbs)

First time we must parenting headcontrol to hair.. and eyeGRP. and teeth up also teeth down

Fisrst select headcontrol and shift select hair and press P

second select eyeleft and shift select eyeright then press ctrl+G or group it.. rename the group -->eyeGRP
select headcontrol and shift select eyeGRP and press P

third select headcontrol and shift select upper teeth and press P

fourth select headcontrol and shift select down teeth and press P

then if we select headcontrol your scene of 3D must be like this picture















2. TESTING THE RIGGING
if we change the number of jawX in headcontrol attribute must be like this















3. TESTING THE RIGGING WITH ROTATE THE HEADCONTROL (nurbs)
and if we rotate this nurbs .. so we can see like this picture

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